War photographers follow their subjects into harrowing firefights, but Thibault Brunet only embeds with platoons stationed in the Uncanny Valley. You heard right: the eerily lifelike portraits in Brunet's "First Person Shooter" series are all culled from video game screenshots taken from Call of Duty: Modern Warfare 2.
You'd be forgiven for mistaking the video below for a porny montage of old screensavers that some geekwad uploaded onto Vimeo to remind fellow geekwads how cool and awesome computers were back in the '90s. It's actually nerdier than that! What you're seeing is a clutch of 3-D replicas of loadscreens, made out of string and nails.
Bike parking in most big cities is a bitch. There's never enough of it for the simple reason that parking (especially the good kind, like sheds) hogs precious real estate that dense regions either don't have or can't afford to cede. One architect's solution: Stash bikes in something cities have in abundance -- the air.
Good design solves problems. If some of those problems are the kind that only nitpicky coffee snobs have, so be it.
Future-proofing against a world in which we've got touchscreens plastered on every last inch of earthly real estate -- for better or for worse -- Colebrook Bosson Saunders (CBS), a subsidiary of Herman Miller, has developed a self-powered monitor arm designed explicitly to meet the demands of tomorrow's dynamic computing.
There has been a long history of less-than-successful kitchen gadgets, from the automatic potato peeler to Internet-enabled refrigerators. Many of these design concepts fail because they either miss the mark or because they assume people will adapt their behaviors to accommodate the concepts, rather than the other way around.
Most activities taking place in kitchens are neither cooking nor eating.
If you're gonna recover from some horrible accident, you might want to do it in the Netherlands, and not just because of the excellent health care. The country is now home to one of the most arresting new hospitals we've seen in a long, long time.