The Jawbone UP Fails, But Teaches 3 Golden Rules For Experience Design
The Jawbone UP is a complex case study in what we demand from the gadgets we interact with--and how gadget experiences can be designed to fit into our lives.
The Jawbone UP is a complex case study in what we demand from the gadgets we interact with--and how gadget experiences can be designed to fit into our lives.
Half of America does, anyway. Which is a lot more than in years past, as this little infographic on changing attitudes about pot reveals.
Original Champions of Design create a branding kit for the Museum for African Art that suggests African style without being too literal.
Industrial metals--copper, aluminum, brass--are tough but often unremarkable. But don’t tell that to Gary Schott, who uses them to build objects that pack a remarkably emotional punch.
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Does the world need another plastic chair or container house? The Apartment’s Stefan Boublil urges designers to stop riding past achievements and act with purpose.
Windowfarms is a hydroponic system for growing produce in your kitchen window.
VoiceandTone.com turns what could be a Kafka-esque document into something humane and engaging.
Adam Henriksson’s concept is designed to make players interact with each other, not a screen.
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