I’m like a broken record at this point: designers, filmmakers, and creative communicators of all stripes should to learn how to code. Clever tools and study guides abound for helping non-hackers start getting their hands dirty on the command line. But speaking personally, none of them have done the trick of getting me to actually just do it. Why? Because they’re not interactive. Reading a book or watching a video series (no matter how well-designed) just isn’t "sticky" enough to get me to stick with it.
So when I saw Codecademy.com, I literally shouted "Hallelujah!" Finally, here is a teach-yourself-coding tool with a UX that actually makes sense: it lives in your web browser, it’s simple and game-like, and most importantly, it gets you coding. Immediately. If I weren’t spending most of my non-working hours taking care of my infant daughter, I’d be blowing through Codecademy’s addictive lessons every weekend.
First things first: Codecademy isn’t conventionally "pretty", design-wise. Its interface consists of a small terminal window in your browser and a sidebar where your digital "instructor" issues instructions and chipper words of encouragement. "We didn’t hire a UI designer to design the site," says Zach Sims, Codecademy’s co-creator (with Ryan Bubinski). "We wanted to focus on the essence of programming, the terminal. We wanted to bring the magic of programming back to people and to take away everything else, like the process of choosing a text editor, a language to learn, or a place to store your code."
Codecademy also includes other "game mechanics" designed to keep you motivated (you earn badges for each lesson you complete, which can be shared socially with other n00b coders on the site or on social media). Unlike most other "gamification" gimmicks, these actually work, because they’re pegged to actual accomplishments ("Hey, I learned how to spawn a dialog box!") and because, like any well-designed video game, the first few "levels" are fast and easy enough to be fun without feeling like work.
"Learning is most often a solitary activity, with people reading books and attempting to program alone," Sims explains. "I stumbled with progressing through programming books because there wasn’t a reward at the end of the process. We thought game mechanics would help to keep people motivated."
[Top image by Superbomba]