Google’s Project Glass--now just known as Glass--is a wearable video headset that’s meant to follow you through life.

A tiny display sits in the corner of your vision. A built-in camera and other sensors can feed information to this display.

Today we’ve gotten our first look at a non-theoretical UI, Glass’s HUD. It’s driven by vocal commands--saying "Okay, Glass" then something like "take a video."

It’s the same sort of verbal prompting we need to give any voice recognition system that’s not activated by a button press, like Microsoft’s Kinect, which requires us to say "Xbox" before anything else.

Glass’s greater potential, however, is in the world beyond voice commands. It’s the naturalistic gestures--looking at something that becomes a picture like it does a memory--that could really disrupt mobile computing.

Blinking is one possibility that Google has suggested, as are head gestures.

And while the multiple colors are nice, I’d still just like to squeeze this tech into my Shwoods.

Co.Design

Watch: How It Feels To Use Google Glass

This morning, Google shared a new video to show you "How It Feels" when you wear Glass.

There are a hundred tiny design details that Google’s glasses need to get just right. From their fashion sense to their cognitive load, how can a pair of video glasses actually fit in our lives that are full of diverse activities like driving, working, and playing with our kids?

Today, Google shared their first, practical vision for Glass’s HUD. If there’s one mantra, it’s transparency. Aside from videos and photos, every bit of the interface focuses on clarity, from the use of what must be the sveltest font possible, to contrasting that font against the lightest matte possible.

But you won’t be able to ignore the omnipresent voice commands, at least within this particular wave of Google’s marketing. Voice, cued by the phrase "Okay, Glass" drives every interaction in this clip, which no doubt, will do nothing to help Glass’s inherent dork factor. Imagine whispering "Okay, Glass, take a photo" over and over at your child’s first dance recital, or shouting "SLIDE, JIMMY! SLIDE! OKAY, GLASS, TAKE A PHOTO!" at a little league game. Indeed, it will be interesting to see how many other interactions Google builds into the platform, as the hardware seems capable of recognizing gestures ranging from mere blinks to "DDR but with your head." And it’s these interactions that, while not as flashy for commercials, will be perfectly boring for our actual lives.

See more here.

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10 Comments

  • Klhred3

    They need to make it a peice that is on your ear but the arm can lift up and down over your eye. So when your in a conversation with someone you can lift the arm up so the person knows you paying attention to them. when arm is down everyone knows your engaged with it. I know i would wait until someone lifted the arm up to start talking with them. Kinda like you wait for someone to get off the phone before starting a conversation.

  • Agne, Phink Studio

    What happened to simply enjoying the moment in life? :) do I have to know some wikipedia info about jellyfish? Do I have to chat with my online friend while enjoying a breathtaking view? No thanks. 

  • joehark

    WTF is that noise that starts with the video? Oh, wait, it's some slob's idea of "music." 

    Has s/he never heard the beauty of silence so that one can focus on the visual? 

  • Mlavary

    What happens when multiple people are wearing Google Glass and say Okay Google do this...will we activate each other's glasses?  I want mine to have a unique name and only recognize my voice.

  • Tom Lynch

    Presumably it uses a jawbone style microphone to sense if you are talking or someone else is, and to get the best audio quality.

  • thefailedart

    Wow.  Yet another supposed advancement that does nothing to enhance our perception of reality and beauty.  

  • asperous

    While I can see some really practical uses for this, Google, naturally  desires for everyone to have one and wear it, which I fear since we are distracted enough.