Microsoft's Home 2.0 Will Connect Xbox One To The Internet Of Things

In an exclusive interview, Microsoft teases the Xbox One’s predestined future: A service they’re dubbing Home 2.0 that will become the hub for all your interconnected devices.

The Xbox One—Microsoft’s new console announced yesterday—will have eight times the graphical power of the last Xbox, connect to more than ten times the global servers to push content from the cloud, and deliver an Internet-integrated television experience that’s faster and more fluid than any other system we’ve seen.

But while these are all exciting ideas, they’re all just launch features of a next-generation game console. What will the Xbox One look like in, say, three to five years? Marc Whitten, Microsoft’s chief production officer of interactive entertainment, shared his vision for the future with us. And that future largely resides in a platform that his team has casually dubbed Home 2.0.

"I’m not saying it’s a good name," Whitten laughs, indicating that it will most certainly change when the project goes public. But he imagines that Home 2.0 will allow the One to be more than an entertainment device for your living room. Rather, it could be your home’s gateway to the Internet of Things—the missing link for the inevitable future of interconnected lights, appliances, and more.

Home 2.0 would share the same space as platforms like SmartThings.

The Origins of Home 2.0

Home 2.0 may not be some official name, but the project is more than a hobby for Microsoft. Whitten points out that you can actually see its origins in Microsoft’s acquisition of id8 Group R2 Studios—specialists in home automation—earlier this year.

Home automation, of course, is a rapidly evolving idea. As dumb objects in our homes become smart, the role of home automation will become one less of window-blind opening than domestic-life coordinating. "You need those [devices] in a central hub as an experience to bring all these things together," Whitten explains.

If Home 2.0 combines id8’s existing platform expertise with the Xbox One’s promised "open" support of third-party apps (support that hasn’t been entirely clarified just yet, but seems more in line with the Windows 8 app model), it could end up with a variety of discrete apps that represent the myriad of digital devices in our lives, all juggled underneath the central Home 2.0 umbrella.

Why Microsoft Makes The Perfect Fit

As the dedicated homebound PC has melted away, the Xbox—tethered to your TV—will make a natural fit as a hub for these objects. A console lives predictably in one spot (unlike your laptop or your phone), it’s naturally fitted with the largest display you own (your TV), and as it’s always on—or at least one "Xbox On" verbal command away from being on—communicating with the system requires very little human commitment.

Microsoft, of course, isn’t the first to take interest in the "Internet of Things" market. Products like SmartThings are attempting to be our connected device platform for the future. But the advantages Microsoft has over most companies are, maybe a bit obviously, their supreme software and hardware expertise.

"There will never be one single protocol for connected devices," Whitten insists, citing that any such smart hub will need to speak a variety of languages. Say what you will about Microsoft, but few companies can rival its experience in pure interoperability. This is a company that has supported and networked with basically every piece of hardware under the sun for the last two decades.

And as for the issue of convincing the public to invest in such a futurist platform, "Games like Forza subsidize the experience," he adds a few moments later, pointing out that the Xbox One will represent an embarrassment of riches in local processing, networking hardware, and cloud support. They’re the powerful by-products of the Xbox’s entertainment experience—or what I imagine as the digital equivalent of buying a Ferrari for cruising around on the weekends, but using its engine to run your washing machine during the week.

Devices like Twine are very smart and have well-designed portals, but as we own more diverse devices, we’ll want a unified control for them all.

How Home 2.0 Might Work

Aside from Kinect, Whitten teases a few developments that might solidify Home 2.0’s general usability. For one, SmartGlass—the Xbox-to-tablet/phone integration that came out this year—will receive a major overhaul. While no one has seen it in action yet, Whitten promises the new SmartGlass works much better than the laggy, unpredictable experience we’ve seen on the current generation of 360. And SmartGlass will allow you to control your Home 2.0 devices from a Windows, Android, or iOS device—pretty much any touch screen you have in your pocket.

Then, aside from Wi-Fi and maybe Bluetooth connectivity, Whitten alludes to a lot of potential in "advanced IR blasters" (that’s communication based on infrared, which is the same invisible light technology that lets your TV remote change the channel and the Kinect scan you in 3-D).

"I hate to use the word ‘blaster’ because it gives you a lousy image," Whitten admits, no doubt referencing the unreliable universal remote adapters of yore. Then he shares an anecdote that when the Xbox team was first testing Kinect, the IR was so powerful that it was shutting off TVs from halfway across the office. I began to piece together the potential of Kinect (along with a few IR extenders, maybe) blanketing rooms with odorless data. And while line-of-sight limitations seem like more than a challenge to design Internet-connected devices around, I’m intrigued by the possibility. (Besides, IR has a fantastic benefit beyond all others: It requires extremely little power to operate.)

Home 2.0 Isn’t Today, But It May Be Tomorrow

So, no, Home 2.0 won’t be available at launch, and it won’t be called Home 2.0 when it inevitably arrives on the Xbox One a few years from today. But even still, Home 2.0 has the potential to prove that the One isn’t just another video game console or entertainment device, some stubborn antique in a world gone mobile. With Home 2.0, the Xbox One is slated to become our first, widespread anchor to the promised Internet of Things. (Though, sure, it’ll play Halo, too.)

And I can’t overstate its importance: As Google tracks and anticipates our needs through search and Android, and Apple leverages countless iOS devices to learn about all of us, Microsoft has spotted its advantage over both companies in one key spot: The living room, and every bit of our domestic lives, connected to it.

[Illustration: Kelly Rakowski/Co.Design]

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  • luvthesnapper

    MS has got to be giving these guys surprise reacharounds. The only people who are behind this mess of a product, are news sites.

  • Stephanie Mitchell

    "Xbox One is slated to become our first, widespread anchor to the promised Internet of Things."
    I'm not so sure about that. If IoT is to become ubiquitous it's probably not going to happen through a gaming console. However I definitely see where Microsoft is going with home automation on Xbox. I think that gamers and those interested in home automation intersect a lot right now. But that will change!

  • 起重机

    I hope they realise that as consumers we can't wait to pay for gas to drive to the store after buying the Xbox One to pay for a game that we bring home to pay for online access through internet we pay for so we can download updates and pay for DLC to actually play the game but then have to back up our games that we just bought so Microsoft can validate the fact we just went to the store to buy the game in the first place then render that disc useless to other people so we can actually start playing the game.

  • ThreeofAKind

    The used game industry is probably the main reason why independent developers go out of business. It's a mult-billion dollar industry and Microsoft JUST broke evenly with their investment with the Xbox 360. Killing the used games might be for the better. Especially if Steam jumps over to Xbox One. All these rumored restrictions might sound unfamiliar to us but we don't run a business where the second-hand market cuts deeply into our profit margins. Ask yourself why independent companies rarely cuts it in the gaming business, even after a successful title is launched.  

  • Kempatsu

     You can bring your game to your friend's house. You just sign into your profile. That's been fee.

  • Andrew B.

    Oh boy. 

    At what point will we acknowledge that we really don't need or want remote control capability for every conceivable electronic item in our lives. Is that somehow a major shortcoming to life in the modern world? That I can't adjust the temperature of the fridge with an app? That my atmospheric lighting can't automatically adjust based on a data feed from my XBox?

    If some people want this, hey, fine. But the notion that home automation and remote control ability is the conceptual centerpiece of what should be a mass market device is a total swing-and-a-miss.   

  • Oregonfarmer

    You (using your last metaphoric analogy) hit a home run with your comment. Here is how I would put it : just because it seems logical and someone can build it, we do not need it. Remote control of home devices, whether we are in another room or across the globe, does not need to happen for us to prosper as a species or to pursue happiness. Happiness is doing and accomplishing, not pointing and telling.