This is the story of how Google taught itself good design.

"I had just assumed that Google was hostile to designers," says Matias Duarte, one of the most storied designers in the mobile software industry. Throughout his career, Duarte has won 37 mobile device patents. Three years ago, Google came calling. The search company was looking to improve Android's look and feel. But Duarte was skeptical; he didn't think he'd fit in. "Google had a reputation for being broken when it came to design," Duarte says. "That was just the conventional wisdom." Then Duarte had a surprising conversation with cofounders Larry Page and Sergey Brin. The surprise was that they wanted to alter how the company approached design. "They talked about the impact that design had on the user, and it became clear to me--in a way that had never been clear before--that they actually cared," Duarte says. "Google just didn't know how to make design a priority." Duarte took the job; he is now Android's design director.

Isabelle Olsson, Google Glass's lead designer, is building what may be the purest--and most challenging--expression of Google's plan to make its technology invisible. Two years ago, Olsson got a call from a Google recruiter who was looking for someone to work on a secret project. Olsson sat through a half-dozen interviews with people who didn't identify themselves beyond their names. Google hired Olsson, and then things got stranger. Engineers showed her a 3-D-printed plastic eyeglass frame with no lenses and a tangle of electronics taped on each temple piece. Olsson's job was to turn this ugly bundle into a pair of specs with a tiny screen that would display digital data at the periphery of the wearer's field of view. More than that, she had to make the tiny computer physically comfortable, socially acceptable, and fashionable, too.

"Larry's not telling us, 'This is what Google Maps should be,'" says Jonah Jones, the lead designer for Maps. "Larry just says, 'Make this great.' And when you bring him something that's not great, he'll say, 'Make it better.'"

"What happens is that great ideas bubble up and you'll see a conversation between app designers," says Jason Cornwell, the lead designer for Gmail. "Some designer will come up with an idea, and maybe at first it will seem a little strange. If there was some top-down review process, it wouldn't survive. But then it will turn out that it's a huge win with users. You get little design mutations that occur in different teams--and if those mutations turn out to be adaptive, the rest of us will adopt them."

"The DNA of Google was really in simplicity and usefulness, but there was this third piece of design that has never been as much of a focus," says Jon Wiley, the lead designer for Google Search. The deficiency stemmed partly from the company's culture, which famously sidelined designers in favor of engineers.

Co.Design

How Google Taught Itself Good Design

Long dominant in online search, advertising, and maps, Google has shifted gears from utility to beauty—and is now more fearsome than ever.

Happy Thanksgiving! To keep you busy while you recover from turkey coma, we're republishing some of our favorite stories from 2013. Enjoy.—Eds

"I had just assumed that Google was hostile to designers," says Matias Duarte one afternoon this summer. We're in a drab Google conference room at the Plex, and Duarte sports a red-and-yellow floral-print shirt, skinny khaki pants, and a pair of white sunglasses. With his short, matted hair, he looks more like a Madrid clubgoer than your typical schlubby Google engineer. That's the point. Duarte is one of the most storied designers in the mobile software industry. In the early 2000s, he led the design team at Danger, where he helped create the Sidekick, a phone that became a hit with celebrities for its amenability to texting. Later, he led the team that built the critically acclaimed user interface for Palm's mobile operating system.

Throughout his career, Duarte has won 37 mobile device patents.

Three years ago, Google came calling. The search company was looking to improve Android's look and feel. But Duarte was skeptical; he didn't think he'd fit in. "Google had a reputation for being broken when it came to design," Duarte says. "That was just the conventional wisdom."

Then Duarte had a surprising conversation with cofounders Larry Page and Sergey Brin. The surprise was that they wanted to alter how the company approached design. "They talked about the impact that design had on the user, and it became clear to me—in a way that had never been clear before—that they actually cared," Duarte says. "Google just didn't know how to make design a priority."

Duarte took the job; he is now Android's design director.

This is the story of how Google taught itself good design. In the two years since Page became CEO, Google has transformed itself from a search firm noted for middling user interfaces into the buzzworthy producer of some of the cleanest, most striking hardware and software anywhere. The change occurred gradually, so you could be forgiven for missing it. But open any of the company's elegantly spare mobile apps, or run your hand along the sleek and sturdy Chromebook Pixel laptop, or experience the unboxing process for Google Glass, and you see it: Google is now imbuing everything it does with the sort of effortless panache that the tech world once associated only with Apple.

Matias Duarte Director, Android Design

And within the firm, all credit goes to Page. "Larry has raised the bar for everything we do in design," says Sundar Pichai, senior vice president for Android, Chrome, and apps. "Everything now has design as a fore-element. Larry has helped bring a focus on design as a narrative across Google's products." Page—who prefers to let his team do the talking—has invoked design a number of times in the past year, most recently in July during Google's second-quarter earnings call, when he told analysts, "Our goal is to design everything so it's beautifully simple."

The implications of this transformation are enormous. Apple's unmatched talent for design has long been its chief advantage over Google (and everyone else), one of the primary reasons that its products inspire mouth-frothing joy in users and why its profit margins remain outsized. What if Google could steal some of that magic?

We saw the first glimpse of this potential last winter when the search company capitalized on the failure of Apple's map app with an iOS map app of its own. No one was surprised by the accuracy or comprehensiveness of Google's app—those qualities are what we'd long expected of Google and why the world had demanded the product. What came as a shock, though, was Google Maps' instant visual appeal. The old Google Maps app—which Apple built into earlier versions of the iPhone—had a staid, workmanlike interface. Google's new app—on Apple's platform—wasn't just better than its old incarnation. It was cleaner, less ostentatious, and more immediately approachable than Apple's own Maps app. It suggested a new winning formula for the firm: When Google married its globe-spanning, data-spinning cloud services with a simple, universally beloved interface, it could become Apple CEO Tim Cook's worst nightmare.


If you ask a Google designer to mark the shift between Google's old approach to design and its new one, you're likely to get a precise date: April 4, 2011. That's the day Page became CEO. It's also the day Google designers were set free. Within a week of taking over, Page called together the company's top designers, product chiefs, and executives to outline his vision for Google's aesthetic future. Page's ideas meshed with a plan that designers had long thought Google should embrace. First, Page argued, Google had too many different designs. The company had launched dozens of new sites and services over the past decade, and each product chief had imprinted his own design sense on his property. Now all these designs felt at odds. A user moving from one Google service to another would encounter vastly different interfaces. The products looked as if they were made by competing companies.

The other, bigger problem was beauty—or rather Google's lack thereof. "The DNA of Google was really in simplicity and usefulness, but there was this third piece of design that has never been as much of a focus," says Jon Wiley, the lead designer for Google Search. The deficiency stemmed partly from the company's culture, which famously sidelined designers in favor of engineers. In 2009, Google's former design director, Doug Bowman, who now heads design at Twitter, wrote a scathing critique of the search company's analytical, data-driven approach to aesthetic decisions, such as its reliance on traffic logs to determine which of 41 shades of blue would attract the most clicks on the search results page.

Isabelle Olsson Lead Designer, Google Glass

Users had also changed. In its early years, when Google's services were accessed mainly on ugly desktop workstations (and Apple machines were barely a blip in the market), beauty didn't matter much; nobody expected an aesthetically pleasing experience on a Dell. But touch-screen devices had altered that calculus. "Human beings have thousands of years of experience with the design of physical goods—with objects that we can interact with in a tactile fashion," Wiley says. With the rise of sleek, portable touch-screen computers—i.e., the rise of Apple—people were now interacting with software in the same hands-on way they do with cars, clothes, appliances, and other physical goods. "Our expectations of the real world began transferring to the virtual world," Wiley says. Google's designers needed to address questions that they'd scarcely considered before: How do you feel when you use the product? Is it friendly, exciting, disorienting? Is it beautiful?

The evidence suggested they weren't meeting those goals. In 2010, Google conducted a series of user tests to find out how people felt about Android. The results were stark: "A lot of people felt that Android was essential to their lives, but they didn't like Android," Duarte says. The robust abilities of the OS "made them feel small. It wasn't empowering, but daunting." The same could be said for other Google products. When you loaded up something made by Google, you were more likely to feel overwhelmed than welcomed.

Page took the two goals, beauty and cohesiveness, and combined them into a single mandate for designers: He called it "One Beautiful Google." Then the CEO made a critical decision. Unlike Apple, Google would not appoint a design chief for the company, and Page himself would stay out of day-to-day deliberations. "Larry's not telling us, 'This is what Google Maps should be,'" says Jonah Jones, the lead designer for Maps. "Larry just says, 'Make this great.' And when you bring him something that's not great, he'll say, 'Make it better.'" Other designers echoed this idea: While Page has never suggested a single design element, he was crucial to the redesign for the simple reason that he made it a firmwide priority. "Only the CEO can get the entire company to focus on something," says Wiley. And Page demanded quick results, including an initial redesign by the end of the summer. "I remember thinking, When is the fall equinox?" Wiley jokes. "What's the last possible date we can get this done?"

Google's new design plan was born in a locked conference room at the Googleplex, just across the hall from Page's office. In the spring of 2011, many of the firm's top designers got together for the first time since Google's earliest days to hammer out a new look for the company's iconic products. Wiley and Chris Wiggins, a designer who heads a new Google-wide design unification group known as UXA (User Experience Alliance), named the effort Project Kennedy, because for designers, making Google a preeminent design firm was a moonshot worthy of JFK. For almost a month, designers spent every day squeezed around a giant conference table, poring over design printouts pasted on foam boards, moving between small groups working on a single product and larger groups working across products. They did manage to roll out a few new designs before the equinox, including a cohesive, spare look for Google Search, Gmail, Maps, and Calendar. But those designs were a first draft, and Google has since refined all these products. Project Kennedy's more enduring legacy was the new design process that it inaugurated at the firm—a plan that has made beauty and cohesiveness a touchstone for how the search company now builds everything.


The first thing you notice when you launch Google's search app for iOS is nothing—it's mostly white space, with minimal text and graphics and few extraneous details like real-world textures or drop shadows. But then touch the search app's text box and you're launched into Google Now, the company's predictive personal assistant and its answer to Apple's Siri. Google Now's dominant design motif is the "card"—a little white information box that feels tactile; the user can access or dismiss it with a touch or a swipe. Cards are now found in nearly every Google product, from G+ to Search to Gmail to Glass, where they're employed as a brilliant solution to a confounding problem: how to display a wide array of complex information at a glance, across a half dozen or more platforms, in a way that users won't find overwhelming.

Jonah Jones Lead Designer, Google Maps

Next, take a close look at the typography. The text, when it appears, is large, readable, and in a small palette of colors, accentuated by icons that are spare but not inscrutably minimalist. Compared to Apple's weather app, Google Now's weather card is both friendlier and more useful, thanks mainly to the typography and icons. Finally, say, "Okay, Google," and ask a question aloud. With eerie accuracy—certainly, in mine and many other people's tests, more than Siri's—the app will understand what you mean and speak back an answer. And if you respond, it might have a conversation with you.

White space. Cards. Clean typography. And a simple, consistent interface to access Google's boundless power. These are the most recognizable elements in Google's new library of design elements—the main phrases in what the company calls its common design language. Where only a few years ago you would have struggled to see any pattern in Google's designs, now these four elements serve as the firm's signature. When you spot them, you know you're in a Google app.


A key milestone in Google's new approach to design occurred early in 2012, in a monthlong design sprint that led to the development of Google Now. It was one of the first instances in the company's history in which designers, rather than engineers, took the lead in determining how a new Google product would work. "Larry had said that he wanted Google to focus on being an assistant, but one that was proactive rather than reactive—that got you what you needed before you even asked," Duarte says. Google had a wide variety of technologies that could be a part of that system, including voice recognition, natural language search, a "knowledge graph" that provided answers to questions rather than links, and a teeming geographical database that could respond to people's locations.

At the old Google, where designers weren't necessarily part of the earliest product discussions, these separate technologies would likely have continued as features of the search engine and Maps. Under the new Google, designers from across the company felt empowered to create something new. So at the beginning of 2012, they set up a war room at the Googleplex. Eight designers working on the project full time covered the walls with dozens of prototypes for what the new thing should do, how it should work, and what it should look like. "The fundamental problem wasn't a technology problem but an interface one," says Duarte, whose Android team played a key part in the design of Google Now. "We needed to find a way for Google to fundamentally change its character—to go from being something like a department store directory that you had to ask for help to being the personal shopper that recognizes you and says, 'I know you're interested in these kinds of things.'"

As the designers worked on Google Now, they would brief teams of engineers and product managers about their progress. Eventually they arrived at a reference design for the product, and then a larger group set about building it. In the end, like all things at Google, Now became a collaboration among many talented teams. Yet Duarte holds up the effort as a breakthrough for Google, an instance where the company created something completely novel only because it searched for a design innovation rather than a technical one. Pichai says the Now story fits into a larger lesson from Google's new approach to design. "It was simply a matter of having the right people in the room," he says. "If you get a group of people together and some of the people care deeply about design, design becomes the core part of the conversation."

Typically for Google, the design process that has led to greater cohesion between its apps is so informal and leaderless that, to the outsider, it almost looks like no process at all. Just as in the past, designers on each product team are given free rein to make their own aesthetic choices for their apps and sites. But to make sure their designs aren't straying too far from the rest of the company, product teams regularly check in with the UXA group. How UXA accomplishes its unifying goal is subtle, though. Designer Wiggins, who heads the group, seems loath to use anything so rigid as the word standards.

Jason Cornwell Lead Designer, Gmail

The UXA team imposes few formal guidelines that would prohibit a Gmail designer from, say, using a different kind of button from one used in Maps. Rather than relying on rules, Google's new process leans heavily on conversation and collaboration. Designers are constantly encouraged to work with their colleagues on different product teams and, especially, to keep talking about their ideas and challenges. They chat over lunch and email and IM, and when they face a particularly thorny problem, there's always the locked conference room. "It's not a centralized thing," Wiggins says. "We work very collaboratively and closely with key design figures from each product area, and we're trying to make sure that we keep getting better and better."

Several designers likened the new process to biological evolution. "What happens is that great ideas bubble up and you'll see a conversation between app designers," says Jason Cornwell, the lead designer for Gmail. "Some designer will come up with an idea, and maybe at first it will seem a little strange. If there was some top-down review process, it wouldn't survive. But then it will turn out that it's a huge win with users. You get little design mutations that occur in different teams—and if those mutations turn out to be adaptive, the rest of us will adopt them." And so the system evolves.


The trouble with prioritizing beauty is that you can't measure it, and for Google, a concept that can't be quantified is a challenge to talk about. Despite that long-ago flap over the search page's shade of blue, designers at Google are unembarrassed about their reliance on user data to sharpen their own aesthetic intuition. Scores of design features in every Google product have been refined based on user logs. A year ago, Gmail unveiled a pop-up Compose window that doesn't take over your whole screen when you create a new message. To come up with the size of that window, designers consulted Google's data on the average length of people's emails and chose a window height that would hold the vast majority of messages. Gmail's designers also saw that most people never use text-formatting options, such as bold and italic, when writing email, so they hid all those buttons under a single icon in the new window. In both cases, they used data to hone their designs to mesh with how people engage with the product.

Still, many design arguments can't easily be settled by data. At companies with strong design leaders, such as Apple, these fights are usually settled by a handful of executives, or just one. Google, which prides itself on being a meritocracy, doesn't like to work that way; the boss's idea of what's pretty shouldn't be taken as gospel just because he's the boss. So how does such a culture arrive at a definition of something as subjective as beauty? And how does it know when beauty is attained? Many Google designers seemed slightly, and rightly, flummoxed by these questions. But when asked what beauty means for Google, they'd eventually settle on an answer that involved the idea of simplicity and, deeper than that, of invisibility. Google's core services—search, mapping, translation—are all awesome feats of engineering. But those powers will be most useful if their cold technical underpinnings are hidden from users, and if, instead, they appear in a way that seems more like magic than technology.

Jon Wiley Lead Designer, Google Search

You see this drive in many Google products. The Chrome browser, for instance, takes its name from the frame—the "chrome," in user-interface jargon—surrounding a desktop OS window. The design team's goal was to reduce this chrome to the point of invisibility so that the stuff on a web page became much more prominent than the buttons and icons on the browser window surrounding it. Google Now aims to do a similar thing. By intelligently anticipating your needs and floating information to you when you need it, Now renders the old search box wonderfully irrelevant in many daily scenarios. Or look at Chromecast, Google's new $35 streaming TV device that's small enough to disappear behind your set. "As a user, the beauty comes from the fact that it delights you and you don't see it," says Pichai.

Google's long-term goal for improving Android and Chrome runs along similar lines. After enhancing its own apps, Pichai says that Google will now focus on making its platforms present what he calls "design opinions" so that third-party apps will achieve design consistency across Android and Chrome. "When you click on something in an app and the screen transitions," Pichai asks, "is there a consistent way it happens? Is there the right amount of 'physics' in an animation so that it makes sense for users on an intuitive level? If the platform provides for that transition and it becomes natural for apps to adopt it, all Android apps will become more gratifying. In that way we can achieve beauty, and users might not even notice it's happening." In all of these efforts, Google's aesthetic aim is clear: to disappear. The most beautiful Google experience is the one you never notice.


In a nondescript office building half a mile from the center of the Googleplex, an industrial designer named Isabelle Olsson is building what may be the purest—and most challenging—expression of Google's plan to make its technology invisible. Two years ago, Olsson was working at Fuseproject, Yves Behar's San Francisco design firm, when she got a call from a Google recruiter who was looking for someone to work on a big, secret project. Olsson, who speaks English with the slight inflection of her native Swedish, sat through a half-dozen interviews with people who didn't identify themselves beyond their names. "Some of the questions were so strange," she says. "Like, 'Do you like yellow?'"

Google hired Olsson, and then things got stranger. Engineers showed her a 3-D-printed plastic eyeglass frame with no lenses and a tangle of electronics taped on each temple piece. Olsson's job was to turn this ugly bundle into a pair of specs with a tiny screen that would display digital data at the periphery of the wearer's field of view. More than that, she had to make the tiny computer physically comfortable, socially acceptable, and fashionable, too.

Olsson shows me half a dozen prototypes that spanned the past two years of development of Google Glass, for which she is lead designer. The glasses get progressively smaller, curvier, and easier to put on and take off. Today's model—several thousand people are now using Glass in its beta Explorer Edition—weighs 42 grams (about as much as a pair of sunglasses), balances effortlessly on your face, and doesn't make you look like you spend your weekends in a comic-book store. "There was no benchmark here," Olsson says about the challenges her team faced. "Usually as a designer you say, Hey, this is what's on the market, let me make an incremental improvement to it, or change the branding and put it in a nice package or do something else. This? There was nothing."

Yes, it's not yet socially acceptable to wear Glass, and the technology is so novel and potentially scary that many people have formed visceral reactions against the prospect of its going mainstream. But the fact that Olsson and the Glass team are attempting to marshal innovative design to conquer such a huge aesthetic challenge is a powerful illustration of the scale of Google's design ambition.

Duarte, Android's design chief, says it's exactly this level of ambition that draws him to designing for Google. "I feel like the future of Google is not just to become good at design," he says. "The inevitable destiny is for it to become the best design company." Duarte makes that case with the passion of a convert, arguing that Google is one of the few companies audacious enough to make big bets on next-gen devices such as self-driving cars and computers you wear on your face, devices that are redefining the very idea of computing and thus present the most vexing design problems.

And yet, Duarte argues, another key factor in Google's evolution is humility: Google examined its culture, found that it was weak in design, and systematically set about solving the problem. As it did, Google showed that it has learned how to adapt to a changing environment. In tech, that's the definition of beauty.

[Illustration by Plasticbionic | Photos by João Canziani]

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40 Comments

  • AmericanLP

    If I were Google, I'd fire all those "designers" or send them back to design school

  • Shmuel Bollen

    If one of your customers contacted you and volunteered to work with you on a comprehensive usability study, giving you free access to their processes and (5,000+) people currently using your flagship app, would you be interested? I made this offer to a UX colleague at Google and was told "not interested".

  • Dave

    A great article, and it's very interesting to see the people and processes behind design at Google.  As a graphic designer who uses a large array of Google and Microsoft products, it's good to see both companies taking the fight to Apple's only real USP - good design. With the mess that iOS7 is, Apple is starting to look like a company lacking good design leadership.  Whilst I can't claim that Google and Microsoft are doing a perfect job either (Windows 8 is a mess), at least they're trying to innovate.  And in the mobile arena, Google is getting better at design faster than Apple is getting better at web services.    

  • AmericanLP

    "As a graphic designer who uses a large array of Google and Microsoft products"

    HAHAHAHA

  • Amol Khedkar

    The latest "improvements" to Gmail UI have rendered it near useless. Over the last couple of years, the Gmail UI has degenerated badly. First came the daft "new look", with a plethora of asinine ideas like disappearing scrollbars & button, icons-only buttons (I remember Alex Gawley making a fool of himself defending that idiocy). Then came the new Compose (rather, Compost, for the stench is the same). I'm using an add-in to get the old Compose back. The new one is absolutely unusable. It improves absolutely nothing. Then came the dumb Tabs (Social, Promotions & Updates). I got rid of the Tabs. However, those annoying labels still persist. When I go to label an email, Gmail tries to select one of those for me. That is absolutely annoying and adds ZERO value.

    Going by the changes to the Google UI over the last couple of years, Google doesn't seem to have any UI/UX designers who actually understand how users interact with their product. Gmail & YouTube sport absolutely terrible UIs.

    Designing by data? LOL. Either the data is rubbish or the designers haven't the slightest clue how to use/analyze it. Eg. which data led them to believe that users were clamoring for icons-only buttons? It was a nightmare for those with less than perfect vision. Which data led them to believe users wanted those asinine Tabs? Which data led them to believe users wanted to have a chat window to reply to emails? My father (in his 70s) couldn't even see that window properly, never mind type in it.

    One more thing - very obviously, usability testing at Google is non-existent!
     

  • Adhithya

    I would disagree about the segregation of tabs ( Social, Promotins & Updates etc). This has helped me filter the noise and concentrate on my personal mails. Extremely useful and very well done.

    The concept of having UI/UX designers is becoming a slow and necessary trend and am sure Google would get build a strong UX team with time.

  • gomish

    So, "Jon Wiley Lead Designer, Google Search" - This is the Idiot to blame that keeps changing the Google black bar. Now I have to scroll all theeeey way at the right on a 27" monitor to get to images/youtube and translate is 3 CLICKS away.

  • Eloog

    Google produces bizarre designs and products because:

    • Its staff exists in a self-reinforcing bubble in NY City and in Mountain View.

    • It is loathe to consider outside ideas/proposals short of a bureaucratic RFP.

    • Marketing research is an anathema where it should be welcomed. Google Glass clearly was conceived without any understanding of people being sensitive to being perceived as weird or off-putting. 

    • It can continue minting money and profits without any regard for the outside world.

  • tjb1013

    Google's new stuff looks good, but the designers seem to be all about aesthetics. They don't seem to know things that have been well understood by interaction designers for decades. You need to know how and why things are working before in order to know if you can break them to do something better.

  • Nickan Fayyazi

    Umm... the Nexus 7 is $229, not $299, and the Chromebook Pixel is $1299, not $1449.

  • Sam Maverick

    “To come up with the size of that window, designers consulted Google's data on the average length of people's emails and chose a window height that would hold the vast majority of messages. Gmail's designers also saw that most people never use text-formatting options, such as bold and italic, when writing email, so they hid all those buttons under a single icon in the new window.”

    So, the notorious new compose window was so designed. By “data”. First, it makes no sense that clicking a button in the upper left corner will bring a window in the bottom right. Second, what's the point of having a small window enough for “average length” emails, while still leaving the majority of space full of noise for writing? Third, it's true that most people never format the text, but for those who do, it's utterly annoying to have to click the underlined A (which has no implication for fonts or bold or align right) again and again.

    Design is not to simplify for the sake of simplicity or beauty, while creating great inconvenience for users—even the minority of them. And hell it's not to show how smart or innovative the designers believe themselves to be.

  • Joel Alain

    God i thought i was the only one to think that new gmail functions were insanely stupid. 

    Why the hell is it more practical to have a small popup in the middle of the screen if i'm NOT using the rest ANYWAY? It just creates clutter and it's an awful experience. And if i remember correctly, by default the popup was bottom right of the screen. Again, bravo! If I sit dead center of my monitor it's not a coincidence: why the bleep would i want to write a long email looking awkwardly at the bottom right corner of my screen on a small box with no options? And they think they have good design?And the options, let's talk about that. What kind of "decision by committee" was that? "Oh most people don't use the formatting option, so let's remove them"... Why? Why on earth annoy the 2% of people who use them by hiding the feature? Why penalize the EFFICIENT people that USE those feature to be clearer in an email and therefore avoid useless back and forth nonsense? Were the "normal" users lost and confused because of the little underline icon? Really?And most importantly, most likely the people using those feature are POWER USERS which are usually the people writing blogs, articles, gurus, etc in other words people that other look up to and that can influence a lot of people if you piss them off? Bravo again. Why fix something that was not a problem in the first place?The answer: bureaucracy needs a reason to live. They must justify their pay. So if something doesn't need fixing, they'll still do something because they are paid to shuffle paper. All i say is shuffle your paper all you want but leave the user alone.

  • satavahanas

    Agree. The new gmail design is very clumsy, especially for business use. I had to revert to outlook to send mails (in my work we have both). I just use gmail now to search through my mail pile.

  • Kitty Morgan

    Beauty, empathy, simplicity: I'm beginning to understand why new tech products and OSs are all resembling each other, in a world of white space, primary colors and Playskool shapes. I'm yearning for some tech grunge.

  • Tom Foremski

    The best design should not snag the eye it should disappear into the function.

  • Tom Foremski

    Just because Google cares about design does not make it know how to design. For And it completely misses "social design" as in Google Glass where there is a capability in the OS to wink to take a photo. Creepy in real life and much creepier wearing Glass. 

  • S_Deemer

    Wonderful article. I started getting more involved with Google products with the Chromebook Pilot Project, and it's been satisfying to watch the company develop a more unified style across both software and hardware offerings. I don't always agree with their decisions, but overall, there has been more positive change with Google than with any other company over the past 3 years.

  • OldMidley

    "positive change" - or is it negative change?

    "unified Style" - why this regimented style or corporate image crap? Different services often need to have different designs to suit different functions.

    Making a special feature on this present webpage of extremely large photos of various hero designers says a lot, I think, in showing a narcissistic nature of their particular world of design.

    Three years ago I very happily used a very wide range of Google services but now with (for example) Google Reader gone and the iGoogle page on its last week of existence I can hardly be called a Google user, and have even found (it would have been incomprehensable to me three years ago!) that with recent changes at Yahoo their range of services suit me better!

    Google need to pay more attention to users feedback.