My wife was recently using her tablet, and I asked if she’d replied to an important email. She promptly put down the tablet and reached for her laptop. "Why not your tablet?" I quizzed. She gave me her best "Are you kidding?" face, saying in total deadpan: "I have work to do here." My wife loves her tablet and uses it nearly every day but she clearly reaches for her laptop for "serious tasks." While most of us can likely agree that mobile is the future of computing, something very interesting is happening here. In a world where new technologies usurp the old nearly every year, many of us are reaching for our old school laptops surprisingly often. This isn’t just nostalgia, there is something deeply inadequate about mobile. This post is about figuring out how to fix it.
The King Is Dead, Long Live The King
It’s common wisdom that a when a new compute paradigm emerges, it quickly replaces the old. Minicomputers replaced mainframes, which were, in turn, replaced by workstations, and then desktops. It’s a never-ending cascade of the new eating the old. Mobile, while the obvious next step in the chain, is stutter-stepping. Of course, desktop computers (and laptops) aren’t the huge growth industry they once were, but they’re hardly going the way of the mainframe.
In 2010, it was obvious to most that tablets would revolutionize business. I worked at a company that had "Tablet Tuesdays": we were all encouraged to use only our phones or tablets throughout the day. Of course, that didn’t last long; most of us are now back to using laptops. Schools, which went giddy over the iPad, are now moving to laptops instead. To confuse matters, while mobile phone sales continue to grow, tablets sales have plateaued and even started to fall. What’s going on?
New Market Effect vs Old Market Effect
It helps to understand how a new technology displaces an old one. The great business book, The Innovator’s Dilemma, explores this topic in detail, showing how a new technology is usually ignored by incumbent players. The problem is that, at least at first, the new tech just isn’t a good replacement for existing customers. Instead, the tech finds a new under-appreciated market. As this new market grows, the upstart tech matures and becomes equally good at the old market as well, thus consuming everything.
The book uses Seagate hard drives as an example of this effect. In 1980, Seagate's new 5.25-inch drives were far too small in capacity for minicomputers, the dominant computing platform at that time. The incumbent drive makers dismissed them out of hand. However, these new drives were saved by the exploding desktop PC market, which needed smaller, less power-hungry drives. But, within a decade, these new drives quickly improved in capacity and surpassed the minicomputer drives. Seagate went on to displace much of the original drive makers and dominate the huge desktop PC market.
This shows how a new technology initially thrives in an underappreciated market. Once it takes off, it then matures to the point where it can go after the original old market as well. I’ll call these two steps to market dominance the New Market Effect and the Old Market Effect. In the case with mobile technology, the New Market Effect has definitely occurred, around the consumption style categories of games, social apps, and news. Smartphones could do what desktops couldn’t: post photos while on vacation, kill time waiting in line, or quickly post an update while breezing through the airport. The New Market Effect for mobile was a collection of entirely new use cases that the desktop/laptop market just didn’t care about.
Economic vs. Ergonomic Forces
So the New Market Effect has clearly happened with mobile, growing in new ways that desktop can’t touch (my favorite example being games for cats). The problem is that too many people conflate this new and old market effect. They assume that as mobile is growing into new markets, especially developing countries, it’s therefore a given that it will eat the old market as well.
While mobile is taking off in the developing world, it’s far too simplistic to say it will kill desktop. Users in these countries may indeed be using only mobile but that may, at least in part, be a matter of economics. It’s very hard to say people are using mobile in developing countries because it’s a superior experience. It's far more likely they’re using it as it’s their only affordable choice. The fact that it is a functional replacement, by and large, is indeed a very big issue we must pay attention to but for people that do have a choice, we’re not seeing the Old Market Effect nearly as strongly. Have most businesses abandoned desktops entirely for tablets? Of course not. There must be something going on here that warrants some exploration. As I've pointed out, important discoveries usually start with the pedestrian observation "That’s funny…"
Revenge Of The UX Nerd
My wife didn’t reach for her laptop out of nostalgia. The fundamental depth of the desktop UX gave her the expressive power her tablet lacked. The old market effect isn’t happening to desktop (at least not yet) for the simple reason that mobile hasn’t matured enough to replace it. But please, let’s try to avoid a Twitter-esque shouting match, hurling examples of people composing email or presenting slides on tablets. Of course these exist but as I stated before, they are the exceptions that prove the rule. While there are people that have composed entire novels on mobile phones, these people are more like Olympic athletes: We marvel at what they can do but we have no illusions that we would be able to do it ourselves.
Most businesses still use desktops/laptops for the simple reason that people get more work done on them. If you say that "business use" no longer matters, you’re just confusing the new and old market effect. I’m not saying desktop will beat mobile. I’m also not saying we’ll have desktop computing forever. But there are nuanced differences between desktop UX and mobile UX, and they have important implications.
It’s all about Microinteractions
The majority of my career has been spent explaining to people the importance of small UX details. Fortunately, Dan Saffer has written a brilliant book explaining this: Microinteractions. Microinteractions are the many small, seemingly insignificant interactive moments in a product that provide great value. We too often overlook, or at least vastly underappreciate, the value these microinteractions have on a product. This same thing is happing with mobile and desktop UX discussions. We are so blinded by our techno-lust for multi-touch gestures that we ignore the many compromises mobile UX has had to make. Compromises that have both pros ands cons. For example:
1. Text precision
If you’re dashing off a quick tweet or a "be there in 5" email, you can manage the soft keyboards and ham-fisted cursor manipulation of mobile devices. However, if you want to do any type of serious editing, things quickly become more difficult. For the most part, people are reluctant to compose long-form text on mobile phones for the simple reason that text manipulation, at the microinteraction level, is just harder on mobile. Here is a partial list:
- Cursor positioning conflicts with auto correct suggestions
- Accurate cursor placement is hard
- Auto correct's continued ability to embarrass
- Tapping the screen is a huge context switch (compared to arrow keys)
- Copy/paste is a fairly cumbersome task (compared to desktop)
2. Window precision
Mobile phones only use a single window at a time. It is a brilliant simplification, allowing users to ignore a host of visual and intellectual clutter that comes with desktop windowing systems. For basic Youtube and gaming tasks, these seem a fine compromise. However, once you start to create content and want to copy and paste between documents, or compare two drafts, you lose quite a bit of expressive power. The problem is magnified when you have larger screens. As tablets grow to be as large as desktop displays, the simplification starts to feel like a huge limitation.
3. File precision
Files, for the most part are completely invisible in mobile apps. The user’s data is literally hidden within the app itself, with each having its own UX technique for showing that data. This too is a reasonable simplification and works well for smaller problems like saved games and top videos. But as soon as you have dozens of objects, or want to place, for example, images in emails, or even want to use two apps to edit the same object, the simplifications start to hold users back.
There is no question that the full-blown classic desktop folder metaphor is overkill for mobile devices. But by limiting mobile UX to the app-as-container model, mobile apps are hit with a double whammy: you can’t access your content with multiple apps, and you can’t take advantage of cloud storage.
But Scott, No One Cares!
The Innovator's Dilemma has a simple answer to this: who cares? A new technology opens up new markets and that is where the real action is. Who care’s about documents, or emails? It’s only a matter of time before they too are gone like the dinosaurs. I can hear you yell, "Wake up and smell the innovation you backwards nostalgia-blinded apologist!"
Ouch, that was a bit harsh, but I do hear you. Why should we care about a few dusty business folks that want to write some stupid slides?
Actually Neither Do I
The point of the essay isn’t to defend desktop but to improve mobile. We have a huge ergonomic opportunity staring us in the face, and we’re completely blinded by the success of the New Market Effect to appreciate it. We need to honestly admit that desktop mops the floor with mobile when it comes to text, window, and file tasks. This does not mean we should go backwards to the desktop metaphor. Let’s just start with the honest appreciation for these deficiencies. Then, let’s move forward to ask, earnestly, "How can we fix it?"
Here is a list of things we should be exploring to improve mobile UX. I want to stress that every single thing on this list will appear ridiculously tiny to you. These are, after all, microinteractions. These improvements aren’t going to be headline news, but they are far more than they appear. These are the core building blocks that powerful UX experiences are built upon:
Appreciate that soft keyboard functionality hurts as much as helps.
Tablets already have physical keyboards and most people feel this solves any lingering input issues. But creating long-form text is so much more that just typing. You need to also select and edit it. Mobile UX does many little things to support a soft keyboard such as auto complete, alternative word choices, and popup menus when the user taps within text. While helpful, these little functions have a cumulative negative effect. On the desktop when you click in text it does one thing—move the cursor. On mobile UX, it’s a multiplexed beast of options. It’s no wonder something as basic as selecting a word or placing the cursor is so much more difficult. Just admitting this multiplexing effect goes a long way toward helping us understand these issues, rethinking default tap actions, so we could keep the core "tap to move the cursor" behavior more predictable.
Force Touch Text Selection.
Along the same lines, if we could get a bit more expressive with tapping, it might give us more UX nuance and let us reclaim that basic cursor placement of the desktop UX. Currently, force touch is used as a glorified right click for apps. It could be used in much more subtle ways. For example, to aid in text selection or offer those helper functions listed above less intrusively.
Copy and paste is a fundamental utility and is far too hard on mobile today. Copy and Paste was always parked in the Edit menu on desktop, with shortcut keys always at the ready. Mobile has no menus or shortcut keys so it is forced to inelegantly sneak in such functions, usually as a pop up menu when the user may not want it. The first step is in admitting that this is a UX hack and then find better, more productive solutions. One direction may be to place a copy/paste button on the keyboard. We also shouldn’t forget our past. The visual clipboard of the Newton has a huge value in that it made the clipboard visible to the user. It was easy to not only glimpse what was in the clipboard, but it created a new control surface to tap on and then drag into the target area.
Arrow Key equivalents.
Often when typing, you just need to go back a few characters to make an edit. It would be much simpler to have some type of simple arrow key functionality on the keyboard. There are some clever ideas out there, involving swiping that turns the keyboard into a temporary trackpad for cursor movement. Given that we’ve already explored gestures on keyboards, there is a lot that could be done here.
Beyond 2 window mode
The iPad pro and Windows Surface are experimenting with a limited two-window mode. Power users love it.
We need to keep exploring and pushing on this approach, especially as tablets get larger. This isn’t just for moving data between windows, it's so you can see more stuff at once. A two-window mode with sliding dividers is a simple extension but as tablets get bigger, allowing more that two should also be an option.
Exposing Files to others
Exposing app data as accessible files almost feels like a digital right. Users have the right to open file formats that can be seen and modified by others. The obviously valuable use case here is photos. Most apps simply need read access (e.g. to insert a photo) but others need to modify. There are risks with this of course but it allows a more open, almost tinker toy-like approach to using applications. Note that we don’t need to go back to the full desktop folder system to achieve this. A simple Dropbox-like folder of user content, available from any app, would be a great start.
Exposing Files to the Cloud
By allowing app data to be exposed as a simple file system, you can now move these files into the cloud. Now that we all have more than one device, the ability for the apps on each device to have access to the same files is a huge simplification. I take this for granted on my desktop but it forms a nearly impenetrable wall for most of my mobile apps today. We can clearly make this happen as it hardly involves any additional user complexity.
Mobile isn’t killing desktop in the way most of us expected it to. It is clearly the future growth platform of computing (at least, until the next thing comes along) but we have over-hyped the New Market Effect, focusing on "the shiny" and not paying attention to critical microinteractions that make a difference. We are so in love with flashy UX features that we ignore the deep impact of the proven and the mundane. The directions listed here are too easily ignored. They are actually the core building blocks of powerful UX experiences and need to be improved. It’s just a bit surprising that so much mobile inspiration can come from its inferior predecessor, the desktop UX.
This article was republished with permission from the author. Read the original here.